Henry Quinton, Male Human [Permalink]
Personal [hide]
Description: A 5'10" northern man, he wears green trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. His golden hair is braided into rings. His skin is flawless and his blue eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To end his boredom; and he is content
Ideals: Logical, Gifted. Flaws: Mundane, Insane. Bonds: Attractive. Occupation: Cartwright
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Gerald Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He is physically well-built. His golden hair and beard is wavy and long. He has a dull look in his amber eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the north to a Bricklayer, Gerald learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: A deep hatred of dire rats; and many dire rats want him driven away
Ideals: Joker. Flaws: PTSD. Bonds: Slave, Job, Enemies. Occupation: Bricklayer
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 6 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Patrick Badger, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears professional attire. He has a very tight haircut. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Painter, but he was a colossal failure. He struck the Barrister job and began his own company from there.
Motivation: He is greedy.
Flaws: Insomniac. Bonds: Attractive, Nature, Rich, Job. Occupation: Barrister
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Lewis Wheatley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has shaved his head bald. He has gleaming, smiling brown eyes.
Personality: He is irascible and easily irritated. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born the only child of a wealthy merchant. In his 17th year, his parents were killed by a gnolls raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Lewis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He wants revenge against gnolls.
Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies. Occupation: Bellfounder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 64 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. Solid gold idol (300 gp). Silver comb with moonstones (200 gp).
Drogo Kensley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His chestnut hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to loving parents in a slum to the north. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: Obtaining odd cultural Human artifacts is his passion; and his spouse's relatives view him with great suspicion
Flaws: Shy. Bonds: Adventurer, Poor, Job, Family. Occupation: Performer
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 89 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 18 (+4) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Draconic, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp).
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