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Advanced [show]


Odo Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His brown hair is cut short with large spiked bangs in the front. His green eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Brewer, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Terse, Fearful. Bonds: Poor, Family. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Odo Kimberly, Male Human Ranger 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 24000 cp. 1 Half-Plate. 1 Half-Plate. 1 Buckler.


Social Check DCs


Bertram Atterton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large green mantle and cape that has been intricately interwoven into his grey robe. His white hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a ruthless business man, a trait he acquired from his mother.

History: The child of a Mason, who enjoyed hunting, Bertram was taken on many hunting expeditions. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Atterton, Male Human Cleric 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp.


Social Check DCs


Guy Wellington, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear red clothing when he does not wear armor, and is pretty ugly. He has dyed his greying auburn hair a little too much giving a sharp auburn color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is an amazing painter.

History: He was born in the east, but his parents moved at a very young age to the south. After coming to the age of reason, Guy took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted, Optimist. Flaws: Ugly, Insomniac. Bonds: Adventurer, Immigrant. Occupation: Unemployed

Voice: Scandinavian accent

Attributes [hide]

Guy Wellington, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Conrad Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is chestnut. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Conrad was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic, Optimist. Flaws: Insane. Bonds: Attractive. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Conrad Hayhurst, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Golden pearl (80 gp). Eye agate (6 gp).


Social Check DCs


Geoffrey Fidget, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has moderate length auburn hair. This violet eyed southerner is not easily forgotten.

Personality: Eccentric and domineering, Geoffrey will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Geoffrey was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Shepherd. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Adventurer, Job. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Geoffrey Fidget, Male Human Wizard 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Arcana +5, Insight +3
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 800 gp.


Social Check DCs

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