Alexandre Blythe, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His skin is also unnaturally pale. With a patchy auburn beard and wild auburn hair. He is baby faced.
Personality: Alexandre is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. He has worked as a Engraver like his mother before him.
Motivation: To be a Blacksmith again; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Ugly, Depressed, Disease. Bonds: Enemies, Job. Occupation: Engraver
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Banded agate (14 gp). 1 Minor magic item.
Theodoric Kendal, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and blue eyes are beguiling and draw you in.
Personality: He will rave to anyone who will listen. He plays an instrument quite well.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Artistic. Flaws: Insane. Bonds: Attractive. Occupation: Mason
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 12000 sp. Rhodochrosite (4 gp). Citrine (50 gp). Emerald (600 gp). Chrysoprase (50 gp).
Thomas Landon, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a faded coat and loose pants complete with small hat. He is tall, broad shouldered and powerfully built. He has wavy red hair. His face is scarred and worn.
Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Thomas was raised in a hard working conservative environment. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.
Motivation: He is wracked by social anxiety; and further expansion of business
Ideals: Gifted, Philantrophist. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Miller
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp. 1 Average lock. 1 Masterwork Thieves’ tools.
Dustin Windsor, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tan tunic with black highlights, and long red pants that bunch up around his shoes. His chestnut hair is cut jaggedly and amateurishly. His eyes are hazel and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Baker. He struck the Baker job and began his own company from there.
Motivation: Wants to raise his children well; and further expansion of business
Flaws: Antagonistic, Fearful. Bonds: Poor, Job, Family. Occupation: Baker
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
William Hastings, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a grey collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly red, has prominent grey streaks. His amber eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. William was born on a far southern forest where he grew up under the tutelage of his mother, an expert Knight. He now spends his time doing works of charity.
Motivation: Wants his loneliness to end; and wants a kiss
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Immigrant, Has a crush. Occupation: Knight
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Orc, Gnome
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 400 gp. Azurite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!
