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NPC Generator

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Thomas Washington, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. His moppish white hair is in a traditional bowl cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He feeds upon the attention of others.

History: He comes from a rich southern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A deep hatred of goblins; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Enemies. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Thomas Washington, Male Human Expert 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 5 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 7 (-2)14 (+2) 11 (+0)11 (+0)
Skills Insight +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Theobald Clifford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a white poncho over his likewise colored trousers and shirt. His auburn hair is slicked back into a classic pompadour. His eyes are gray and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a minor phobia of water and hates getting wet.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and he feels threatened by others

Flaws: Mundane, Fearful. Bonds: Immigrant, Religious, Enemies. Occupation: Sage

Voice: Strong lisp

Attributes [hide]

Theobald Clifford, Male Human Druid 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)17 (+3) 17 (+3)12 (+1)
Skills Deception +4, Nature +6
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Gerard Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: His tongue was cut out and he uses sign language. He has all his life been fascinated with painting.

History: From birth he was tutored by a cruel and relentless mentor. Gerard was born on a far northern plains where he grew up under the tutelage of his mother, an expert Ruler. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Attractive, Mentor, Immigrant. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Gerard Bentley, Male Human Adept 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)14 (+2) 7 (-2)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50000 cp.


Social Check DCs


Miles Elton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is greasy and uncared for. He has several tiny amber earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To clean up the streets.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Rich, Guardian, Military. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

Miles Elton, Male Human Adept 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +7, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 600 gp. Alexandrite (1000 gp). Fire opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Paxton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a green tunic with pastel highlights, and long white pants that bunch up around his shoes. His long black hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: Born to a Apothecary, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Athletic, Pacifist. Bonds: Has a crush, Poor, Job, Enemies. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Balimaar Paxton, Male Human Warlock 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)18 (+4) 18 (+4)13 (+1)
Skills History +6, Medicine +6
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Terran, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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