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Advanced [show]


Tim Wakefield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and is dressed in earthy colors with a brown and black handkerchief worn on his left side. His hair is cut close to his head. His eyes are brown and catlike.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Carter, Tim learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a Carter soon after.

Motivation: He is greedy; and retire the richest man in the north

Ideals: Impeccable, Entrepeneur. Flaws: Racist. Bonds: Rich, Job. Occupation: Carter

Voice: American accent

Attributes [hide]

Tim Wakefield, Male Human Wizard 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 1 Minor magic item.


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a monstrous two handed axe. His red hair is braided into rings. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. Cursed with unlife at a very young age, Arnold has worked very hard to control his curse. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Joker. Flaws: Sensitive, Disease. Bonds: Adventurer, Attractive. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Branson, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)18 (+4) 12 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Ignan, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. Onyx (60 gp). 1 Minor magic item.


Social Check DCs


Balimaar Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His blonde hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his father. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic, Fearful. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Balimaar Windsor, Male Human Warlock 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)14 (+2) 15 (+2)17 (+3)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 1000 sp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Alexandre Clapham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He sports a flattop hair cut. His eyes are likewise blue.

Personality: Alexandre hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He would rather hide behind his crafts than deal with other people.

History: Alexandre hails from a village terrorized by illithids. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Enemies. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Alexandre Clapham, Male Human Cleric 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)13 (+1) 7 (-2)11 (+0)
Skills History +3, Medicine +0
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Aquamarine (900 gp). Star rose quartz (80 gp). Golden yellow topaz (900 gp). Malachite (9 gp). 1 Minor magic item.


Social Check DCs


Kyle Bentham, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. With a patchy brown beard and wild brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: He was born in a small mountains village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has achieved small success as a Guard.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Extrovert. Bonds: Immigrant, Nature, Job, Has a crush. Occupation: Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Kyle Bentham, Male Human Expert 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)10 (+0) 9 (-1)17 (+3)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 23000 cp. Peridot (50 gp). Blue star sapphire (800 gp).


Social Check DCs

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