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Advanced [show]


Ralf Breeden, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Gardener does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His white hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born in the south to a Gardener, Ralf learned a great deal about his father's area of expertise. Ralf was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Artistic, Philantrophist. Flaws: Insane. Bonds: Job, Religious. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Ralf Breeden, Male Human Fighter 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 20 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)11 (+0) 6 (-2)13 (+1)
Skills Animal Handling +1, Deception +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Nicholas Emsworth, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He keeps his chestnut hair in a flapper bob. This hazel eyed easterner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Nicholas was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently the stress of being a Armorer has made it difficult for him to sleep.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic. Flaws: Insomniac, Hedonist. Bonds: Job, Rich. Occupation: Armorer

Voice: French accent

Attributes [hide]

Nicholas Emsworth, Male Human Fighter 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)17 (+3) 13 (+1)16 (+3)
Skills Deception +6, Nature +6
Senses Passive Perception 11
Languages Common, Druidic, Terran, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1000 gp. Coral (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He is well dressed, constantly wearing a blue suit, yellow shirt, and black tie. His silver hair is singed and shortened. His hazel eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Family, Mentor. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Arnold Thorpe, Male Human Fighter 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 19 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)13 (+1) 8 (-1)10 (+0)
Skills Survival +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. 1 Full Plate. 1 Chain shirt.


Social Check DCs


Heward Sheldon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely red suit with blue socks and a vest with buckled shoes. He sports a flattop hair cut. His blue unseeing eyes seem to look past you.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. While studying, he fell in love. They married and had a son. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He desires power and/or immortality.

Ideals: Extrovert, Entrepeneur. Flaws: Disease. Bonds: Adventurer, In love. Occupation: Server

Voice: Soft and mumbly

Attributes [hide]

Heward Sheldon, Male Human Commoner 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)6 (-2) 15 (+2)7 (-2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Guy Quinton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying black hair a little too much giving a sharp black color. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Religious, Poor. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Quinton, Male Human Aristocrat 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Performance +5, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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