Lance Beitz, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and wears a robe, a symbol of death around his neck, and a spear on his belt. His blonde hair is heavily combed to the right. His green eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to loving parents in a slum to the east. When Lance reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and human compassion
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Poor, Military. Occupation: Sailor
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp. Red spinel (130 gp). Amethyst (130 gp). Fire opal (1200 gp). 1 Minor magic item.
Percival Watson, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Marshal does. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has drifted from career to career and currently works as a Marshal.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new marshal responsibilities is difficult
Flaws: Antagonistic. Bonds: Job, Immigrant, Attractive, Rich. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp. Deep green spinel (110 gp). Hematite (13 gp). Brown-green garnet (110 gp). Obsidian (13 gp). 1 Minor magic item.
Trey Carlyle, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long auburn hair reaches down to his waist. His eyes are likewise blue. His teeth are white and perfect.
Personality: He has always had a great fascination with Human culture. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the north his family was never financially stable. He was taken from his home at a very young age. He became a Knight soon after.
Motivation: Human compassion.
Flaws: Racist, Impulsive. Bonds: Poor, Attractive, Slave. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3000 sp. Star rose quartz (20 gp). 1 Half-Plate. 1 Half-Plate.
Peter Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his shortbow, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His moppish brown hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: Peter lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister
Flaws: Ugly, Antagonistic, Shy. Bonds: Family. Occupation: Banker
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. Violet garnet (500 gp). Malachite (7 gp).
Miles Hayden, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white costume with the symbols of death on his torso. His chestnut hair is braided into rings. His hazel eyes peer out from beneath his small white hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and to unite with his brother
Ideals: Pacifist, Gifted. Flaws: Ugly, Secretive, PTSD. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp.
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