Clerebold Colby, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has shaved his head bald. His face is scarred and worn.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Adventurer. Occupation: Bookbinder
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Ignan, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 29000 sp.
William Preston, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length red hair. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. William is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Brewer.
Motivation: To be a Body Guard again.
Ideals: Gifted. Bonds: Adventurer, Family, Rich, Job. Occupation: Brewer
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Don Kent, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a yellow collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His black hair, when down, is lengthy. He wears an eyepatch.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Merchant business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent mother.
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Job, Family. Occupation: Merchant
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1700 sp. Azurite (10 gp). Brown-green garnet (150 gp).
Guy Read, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear blue clothing when he does not wear armor. He has blonde hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. He also hits on women, regardless of circumstances.
History: Born in the east his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered dancing. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love; and to get a good night's sleep
Ideals: Artistic. Flaws: Antagonistic, Insane, Insomniac. Bonds: Has a crush, Poor. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 6000 cp.
Gerald Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His small hat is riddled with cuts and holes. His eyes are likewise violet.
Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a goblins raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud; and his religion dominates his actions
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Amethyst (150 gp). Chrysoberyl (150 gp). Jasper (50 gp).
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