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NPC Generator

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Advanced [show]


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing yellow shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. He wears his white hair up in a very large beehive style do. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has dedicated himself to building a better kind of golem.

Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Adventurer, Slave. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Anselm Gentry, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)7 (-2) 14 (+2)12 (+1)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Thunderstones. 1 Thunderstones.


Social Check DCs


Gunter Kent, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright white suits and hats. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gunter was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. In the meantime he has taken over work as a Fletcher and occasionally as a mercenary.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Athletic. Flaws: Emotional, Fearful. Bonds: Family, Job, Adventurer. Occupation: Fletcher

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Kent, Male Human Monk 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 50 pp.


Social Check DCs


Thomas Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Performer. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His chestnut hair is kept up in a ponytail inside a top hat. He wears round tiny glasses practically rammed into his face.

Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Rich, Nature. Occupation: Performer

Voice: Italian accent

Attributes [hide]

Thomas Cumberbatch, Male Human Sorcerer 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Theodoric Hale, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Architect does. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He has achieved small success as a Architect.

Motivation: He seems to be bored by most things; and further expansion of business

Flaws: Shy, Mundane. Bonds: Job, Immigrant. Occupation: Architect

Voice: German accent

Attributes [hide]

Theodoric Hale, Male Human Warrior 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 cp. 2 Acid flasks. 1 Everburning torch. 3 Antitoxin.


Social Check DCs


Nicholas Garrick, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown painted combat armor at almost all times. He keeps his white hair in a flapper bob. His hazel eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Actor arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions

Flaws: Selfish. Bonds: Religious, Rich, In love. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Nicholas Garrick, Male Human Expert 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)8 (-1) 6 (-2)10 (+0)
Skills Acrobatics +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2900 sp.


Social Check DCs

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