Gerald Branson, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. With a patchy silver beard and wild silver hair. His eyes are brown and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Opinionated, Artistic. Flaws: Racist. Bonds: Job. Occupation: Engraver
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 5 (-3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Kyle Morton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. He wears a small hat to hide his balding. His hazel eyes lackadaisically let the world flow into them.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also hits on women, regardless of circumstances.
History: He was born at the edge of vast forest. His childhood dream was to be a Cartwright, but he was a colossal failure. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: A deep hatred of giants; and wants to open a new tavern
Flaws: Mundane. Bonds: Attractive, Has a crush, Nature, Job, Enemies. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5
Possessions: Just what you see.
Theobald Ramsey, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he is wearing a long, brown cloak. With a patchy golden beard and wild golden hair. He has a tattooed face.
Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Persistence. Flaws: Shy, Depressed. Bonds: Job, Nature. Occupation: Armorer
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 70 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1200 gp. Tourmaline (100 gp). Peridot (60 gp).
Norman Marlee, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He has a large black mantle and cape that has been intricately interwoven into his brown robe. His golden hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are gray.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the east to a Carpenter, Norman learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He'd like to take his coworkers down a peg; and to be a detective again
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Goblin, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Alexandre Graham, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His chestnut hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He never wears the same outfit twice, unless he absolutely has to.
History: He is a Metallic Dragon in disguise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Carter
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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