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NPC Generator

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Advanced [show]


Simon Snape, Male Human [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. He is portly but not overly obese. His hair is brown, silky, and of moderate length. His fierce gray eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the west. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Ideals: Pacifist. Flaws: Insane, Disease. Bonds: Attractive, Family. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Simon Snape, Male Human Sorcerer 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)8 (-1) 16 (+3)15 (+2)
Skills Athletics +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Altham, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is well dressed, constantly wearing a black suit, green shirt, and white tie. His whole body is exceptionally muscular. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Mercenary, but he was a colossal failure. He has worked as a Dilettante like his mother before him.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Optimist. Flaws: Fearful. Bonds: Immigrant, Military, Job. Occupation: Dilettante

Voice: Scottish accent

Attributes [hide]

Wymar Altham, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)17 (+3) 10 (+0)9 (-1)
Skills Investigation +5, Performance +1
Senses Passive Perception 10
Languages Common, Elven, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. Rich purple corundum (600 gp). Rhodochrosite (6 gp). Silver pearl (140 gp).


Social Check DCs


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His chestnut hair and beard is wavy and long. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his old friends.

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Rich, Adventurer. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Arnold Marlee, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)7 (-2) 11 (+0)8 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Amethyst (130 gp).


Social Check DCs


Drogo Digby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. He keeps his silver hair in a pixie cut. His eyes are likewise green.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Drogo's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: To find somewhere to settle down; and he is wracked by social anxiety

Flaws: Terse, Fearful, Antagonistic, Mundane. Bonds: Job. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Drogo Digby, Male Human Commoner 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 10 (+0)16 (+3)
Skills Deception +6, Religion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Manfred Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He wears his black hair up. His hazel eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the south. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Manfred hails from a village terrorized by drow. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many drow want him driven away; and he has a rivalry with the church that dominates his actions

Ideals: Pacifist. Flaws: Ugly. Bonds: Military, Enemies, Religious. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Manfred Darlington, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs

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