Rolf Alby, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and to clean up the streets
Flaws: Insane, Addict. Bonds: Rich, Guardian. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 300 gp. Red-brown spinel (130 gp). Alexandrite (600 gp). 1 Minor magic item.
Anselm Browning, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, constantly wearing a white suit, brown shirt, and tan tie. His auburn hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his father.
History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Reynard Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 9 years.
Motivation: To be a Navigator again; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
Richard Brady, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his dagger. His wide-brimmed hat is riddled with cuts and holes. His thin eyebrows rest above his beady hazel eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he desires power and/or immortality
Flaws: Ugly, Insomniac. Bonds: Adventurer, Military. Occupation: Guard
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 26000 sp.
Trey Vance, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems. With bright blonde hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Gifted, Justice. Flaws: Disease, Insane. Bonds: Rich. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
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