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NPC Generator

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Advanced [show]


Kyle Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is slicked back into a classic pompadour. His brown eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kyle is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a necromancer, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels threatened by others.

Ideals: Opinionated, Justice. Bonds: Attractive, Mentor. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Kyle Cholmondeley, Male Human Fighter 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)16 (+3) 16 (+3)16 (+3)
Skills Performance +6, Survival +6
Senses Passive Perception 13
Languages Common, Infernal, Gnome, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Frederick Clayton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His Stetson hat is riddled with cuts and holes. His eyes are blue and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born in a small village he learned the ways of the warrior from his mother. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.

Motivation: Retire the richest man in the north; and an old rival family wants him found

Ideals: Entrepeneur, Fighting, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Barber

Voice: Australian accent

Attributes [hide]

Frederick Clayton, Male Human Adept 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Athletics +2, History +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Godfrey Wellington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is red. His eyes are hazel and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west to a Banker, Godfrey learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Godfrey Wellington, Male Human Ranger 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Athletics +4, Survival +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. 1 Hourglass.


Social Check DCs


Hugh Chatham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Server. His blonde hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He became a Server soon after.

Motivation: To reunite with his old friends; and wants to open a new tavern

Flaws: Shy. Bonds: Job, Attractive, Adventurer, Poor. Occupation: Server

Voice: Booming voice

Attributes [hide]

Hugh Chatham, Male Human Bard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1800 sp. Chrysoprase (60 gp). Aquamarine (500 gp). 3 Acid flasks. 1 Everburning torch.


Social Check DCs


Dustin Willoughby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a sickle. His moppish white hair is in a traditional bowl cut. His amber unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Impeccable, Pacifist. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Mercenary

Voice: Italian accent

Attributes [hide]

Dustin Willoughby, Male Human Aristocrat 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 41 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)10 (+0) 6 (-2)13 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold music box (1000 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp).


Social Check DCs

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