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Advanced [show]


Arnold Hale, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a white vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Professionalism, Fighting. Flaws: Ugly, Addict, Antagonistic. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Arnold Hale, Male Human Adept 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills Persuasion +6, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. 1 Bullseye lantern. 1 Silk rope.


Social Check DCs


Anthony Addington, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of magic around his neck, and a halberd on his belt. His brown hair is cut jaggedly and amateurishly. He has blue eyes and a blue hat with a green feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a great chef.

History: Anthony was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Anthony Addington, Male Human Bard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)7 (-2) 16 (+3)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Sapphire pendant on gold chain (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Balimaar Tickle, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Detective does. He carries with him a set of spears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His blonde hair is lengthy and is close to two feet long. He has a dull look in his green eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Balimaar was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism, Artistic. Bonds: Job, Mentor. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Balimaar Tickle, Male Human Cleric 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Athletics -1, Deception +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Raymond Moreno, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright green suits and hats, and sports empty pouches on his belt. His blonde hair is cut short. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.

History: Sold as a small child to a brothel owner, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his sister's freedom.

Motivation: His religion dominates his actions; and find a way to reverse the transformation of his sister

Ideals: Optimist, Gifted. Bonds: Mentor, Family, Religious. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Raymond Moreno, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)18 (+4) 7 (-2)9 (-1)
Skills Athletics +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Infernal, Sylvan, Abyssal, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Norman Van Es, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black vest and prefers green and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Norman's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Norman Van Es, Male Human Cleric 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Insight +5, Stealth +1
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1800 sp.


Social Check DCs

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