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Advanced [show]


Clerebold Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. His auburn hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.

History: He was born in the north, but his parents moved at a very young age to the south. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant, Rich. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Clerebold Fawcett, Male Human Adept 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 9 (-1)17 (+3) 12 (+1)9 (-1)
Skills Acrobatics +1, Investigation +5
Senses Passive Perception 11
Languages Common, Ignan, Elven, Auran
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Hubert Ashley, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright violet and red, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. His silver hair, when down, is lengthy. His amber eyes peer out from beneath his Stetson violet hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He has worked as a Sellsword like his father before him.

Motivation: Retire the richest man in the west; and wants to open a new tavern

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Mentor, Job. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Hubert Ashley, Male Human Fighter 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 41 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)15 (+2) 16 (+3)14 (+2)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 120000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Blyth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. His hair is black, silky, and of moderate length. His brown eyes dart from person to person to random spaces in the air.

Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Alexandre's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: A strong sense of loyalty to Human people; and he's looking for his big break

Ideals: Impeccable. Flaws: Antagonistic, Racist. Bonds: Attractive, Adventurer. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Alexandre Blyth, Male Human Wizard 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 9 (-1)14 (+2)
Skills Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Guy Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. His brown hair is drawn into a tight pony tail with a rose scrunchie. He has gray eyes and a green hat with a black feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the east to a Armorer, Guy learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 9 years.

Motivation: To be a Painter again.

Flaws: Antagonistic. Bonds: Mentor, Job, Slave. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Kitchur, Male Human Aristocrat 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anselm Branson, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a violet cloak and cross-gartered brown stockings. His red hair and beard is wavy and long. His blue unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Anselm will drive conversation. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is content

Ideals: Extrovert, Persistence. Flaws: Disease, Selfish, Mundane. Occupation: Priest

Voice: Stutters

Attributes [hide]

Anselm Branson, Male Human Fighter 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)10 (+0) 15 (+2)5 (-3)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp. Moss agate (10 gp). Black pearl (1500 gp). Moss agate (10 gp). Azurite (10 gp).


Social Check DCs

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