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Advanced [show]


Shane Beitz, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly. Bonds: Rich, Enemies, Has a crush, Adventurer. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

Shane Beitz, Male Human Bard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills History +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 gp. Deep green spinel (80 gp). Coral (80 gp). Jasper (50 gp).


Social Check DCs


Everard Marston, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a white vest and prefers grey and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish golden hair is in a traditional bowl cut. His fierce gray eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful slaver made him what he is. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has decided he is irredeemable.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Hedonist. Bonds: Mentor. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Everard Marston, Male Human Commoner 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)10 (+0) 14 (+2)16 (+3)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1000 gp. Jeweled gold crown (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Fire opal pendant on a fine gold chain (1700 gp). 1 Minor magic item.


Social Check DCs


Roger Clare, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars. With a patchy silver beard and wild silver hair. His violet eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Persistence. Flaws: Ugly, Lazy. Bonds: Religious, Mentor. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Roger Clare, Male Human Aristocrat 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)18 (+4) 12 (+1)11 (+0)
Skills Nature +7, Religion +7
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Draconic, Gnoll
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 200 gp. A small bag of saffron. (10 gp).


Social Check DCs


Odo Prescott, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. He sports a long silver beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.

History: The child of southern immigrants he idolized his father. In his 15th year, his parents were killed by a goblins raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against goblins.

Ideals: Artistic. Bonds: Adventurer, Immigrant, Enemies. Occupation: Seamstress

Voice: Indian accent

Attributes [hide]

Odo Prescott, Male Human Cleric 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 1200 gp. Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Lindsey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His white hair is thinning but still full. He has several tiny aquamarine earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of southern immigrants he idolized his mother. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Military, Immigrant. Occupation: Bellfounder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Lindsey, Male Human Bard 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. Alexandrite (400 gp). Azurite (11 gp).


Social Check DCs

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