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NPC Generator

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Advanced [show]


Peter Norton, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and sports empty pouches on his belt. His auburn hair has been sun bleached extensively. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: He's in love; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Immigrant. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Peter Norton, Male Human Wizard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 5 (-3)6 (-2) 13 (+1)10 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Roland Breeden, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His brown hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a logical person and will generally grow upset if things defy logic and science.

History: Roland lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his sister before him, after school he went straight into learning to become a Mayor. He now owns his own business.

Motivation: To reunite with his absent mother; and expand his business

Ideals: Entrepeneur, Logical. Flaws: Insomniac. Bonds: Job, Family. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Roland Breeden, Male Human Cleric 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)9 (-1) 9 (-1)16 (+3)
Skills Intimidation +5, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Adam Ashley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He has gray eyes.

Personality: He is calm most of the time but flees social interaction. He is an amazing painter.

History: Adam was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Gifted, Impeccable. Flaws: Shy, PTSD. Bonds: Job. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

Adam Ashley, Male Human Ranger 10
Medium (5'10") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 91 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)15 (+2) 16 (+3)15 (+2)
Skills Insight +7, Nature +6
Senses Passive Perception 13
Languages Common, Infernal, Auran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1600 gp.


Social Check DCs


Shane Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He sports a long silver beard, and similarly colored long hair. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was always a brilliant, if unscrupulous mind. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Insane, Antagonistic, Racist. Occupation: Ploughman

Voice: Eastern European accent

Attributes [hide]

Shane Graeme, Male Human Fighter 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)6 (-2) 11 (+0)14 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He has a slight overbite and is overall scrawny. He keeps his white hair in a flapper bob. His green eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle.

Ideals: Entrepeneur. Flaws: Shy, Depressed. Bonds: Military, Family. Occupation: Performer

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Bradshaw, Male Human Barbarian 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)17 (+3) 9 (-1)11 (+0)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 9
Languages Common, Aquan, Dwarven, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs

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