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NPC Generator

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Advanced [show]


Tim Altham, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. His black hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Rich. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Tim Altham, Male Human Druid 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: Violet garnet (1500 gp).


Social Check DCs


Kody Livingstone, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a shield. He wears his golden hair down. His violet unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: When he was but 5 years old his parents immigrated from the west. He has had some formal painting training, and achieved minor success. He left for the west, certain he would find work there.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Justice, Artistic. Flaws: Disease, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Kody Livingstone, Male Human Paladin 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)14 (+2) 10 (+0)7 (-2)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs


Dean Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears professional attire. He wears a small hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the east, but his parents moved at a very young age to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the east, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Immigrant, Military. Occupation: Shepherd

Voice: Squeaky

Attributes [hide]

Dean Enfield, Male Human Commoner 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)14 (+2) 14 (+2)7 (-2)
Skills Athletics +3, History +5
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +5

Possessions: 700 gp. Deep blue spinel (500 gp). Obsidian (8 gp). Blue quartz (8 gp).


Social Check DCs


Shane Morton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a large brown jacket. He wears a broad hat to cover his moderate length golden hair. His green eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He plays an instrument quite well.

History: Born in the east to a Ploughman, Shane learned a great deal about his father's area of expertise. His divine abilities were realized during a raid on his village. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: To settle down with his crush; and to be a shoemaker again

Ideals: Artistic, Gifted. Bonds: Poor, Enemies, Job, Has a crush. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Shane Morton, Male Human Commoner 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 60 pp. Coral (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Adley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He has the majority of his body covered in plate. His feathered hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Gerard was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Shy. Bonds: Slave, Military. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Adley, Male Human Warrior 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 70 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)16 (+3) 14 (+2)17 (+3)
Skills Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Aquan, Celestial, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. Peridot (60 gp).


Social Check DCs

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