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NPC Generator

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Advanced [show]


Lewis Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He wears his red hair up. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Nature, Slave. Occupation: Priest

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lewis Everleigh, Male Human Monk 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)18 (+4) 14 (+2)13 (+1)
Skills Athletics +5, History +7
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Draconic, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +7

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His brown hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Human supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised by priests from a young age. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels threatened by others.

Flaws: Racist, Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Alexandre Winterbourne, Male Human Cleric 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)18 (+4) 16 (+3)13 (+1)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Aquan, Abyssal, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Kitchur, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing green shirts, loose pants, and blazers most of the time and is in decent physical shape. He keeps his long blonde hair kept up in a rat tail. He is baby faced.

Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Cartwright, who enjoyed hunting, Randal was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Randal took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge.

Ideals: Extrovert, Fighting, Logical. Bonds: Attractive, Nature. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Randal Kitchur, Male Human Rogue 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)17 (+3) 10 (+0)17 (+3)
Skills Athletics +3, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +3

Possessions: 150 pp. 1 Minor magic item.


Social Check DCs


John Pickering, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a violet vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His long brown hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by drow. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Someone believes him a fraud; and revenge

Ideals: Fighting. Flaws: Ugly, Terse. Bonds: Enemies, Mentor. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Pickering, Male Human Barbarian 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He likes to wear violet tank tops with red pants. His skin is fair and his fingers are delicate and long. He wears a Stetson hat to cover his moderate length white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves music and to teach people music more than just about anything. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the west, certain he would find work there.

Motivation: A strong sense of loyalty to Human people; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic, Logical. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Randal Bradshaw, Male Human Expert 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 8 (-1)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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