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NPC Generator

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Advanced [show]


Nicholas Halsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely green suit with tan socks and a vest with buckled shoes. He has wavy black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. After coming to the age of reason, Nicholas took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Insomniac, Hedonist. Bonds: Attractive, Religious. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Nicholas Halsey, Male Human Aristocrat 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. With bright brown hair and a scraggly beard. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Westbrook, Male Human Monk 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +5, Athletics -1
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple -1

Possessions: 500 gp. Zircon (40 gp). Aquamarine (900 gp). Alexandrite (900 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Dustin Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His long silver hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is an amazing painter.

History: The child of southern immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Bonds: Immigrant, Job, Adventurer. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Dustin Sharps, Male Human Expert 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 11 (+0)4 (-3)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 4000 sp. 1 Alchemist’s fire.


Social Check DCs


Ralf Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. He has moderate length blonde hair. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not trust anyone and sleeps with one eye open.

History: He got into the Fortune-teller business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and expand his business

Ideals: Opinionated. Flaws: Insomniac, Ugly. Bonds: Job, Adventurer. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Ralf Marley, Male Human Monk 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 11 (+0)9 (-1)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnoll, Gnome, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 8000 sp. Golden pearl (160 gp). Tourmaline (160 gp).


Social Check DCs


Percival Marleigh, Male Human [Permalink]

Personal [hide]

Description: This eastern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. His golden hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He feeds upon the attention of others.

History: He was born to loving parents in a slum to the east. Percival was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Map Maker. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Disease. Bonds: Poor, Immigrant, Attractive. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Percival Marleigh, Male Human Druid 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)8 (-1) 11 (+0)15 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp. Moss agate (10 gp).


Social Check DCs

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