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NPC Generator

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Advanced [show]


Gerard Emsworth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. He has a very tight haircut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.

History: Gerard was raised in a hard working conservative environment. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 6 years.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Emsworth, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)7 (-2) 12 (+1)14 (+2)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Hematite (14 gp). Banded agate (14 gp).


Social Check DCs


Anselm Berkeley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears white painted combat armor at almost all times, he is not a threatening figure. He keeps his auburn hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.

History: Anselm was born the youngest of three triplets. While studying, he fell in love. They married and had a son. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and wishes to resurrect an old love

Ideals: Fighting, Artistic. Bonds: Family, In love. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Anselm Berkeley, Male Human Aristocrat 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)7 (-2) 15 (+2)10 (+0)
Skills Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1100 gp. Iolite (30 gp). White pearl (80 gp). Iolite (30 gp).


Social Check DCs


Lance Wordsworth, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears red trousers with black and pastel striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Ploughman mother left him crippled. He has been a successful dealer in antiques buying low and selling high.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive, Disease. Bonds: Family. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Wordsworth, Male Human Aristocrat 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)6 (-2) 10 (+0)15 (+2)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 8000 sp. Deep blue spinel (200 gp). Zircon (80 gp). Moss agate (16 gp).


Social Check DCs


Norman Copeland, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of strength around his neck, and a warhammer on his belt. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is harsh and unforgiving.

History: His mother raised him in a mountain cabin. He dropped out of school before completing his studies. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Shy, Antagonistic. Bonds: Nature. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Norman Copeland, Male Human Commoner 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Acrobatics +1, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +5

Possessions: 100 gp. 1 Smokesticks. 2 Alchemist’s fire. 1 Smokesticks.


Social Check DCs


John Gyula, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears grey leather gloves, a grey jacket, and tight pants. He has a hunchback. His tied-back hair is white. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the south. He has had some formal poetry training, and achieved minor success. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Spice Merchant

Voice: Ums and uhs a lot

Attributes [hide]

John Gyula, Male Human Rogue 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)7 (-2) 13 (+1)10 (+0)
Skills Nature +0, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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