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NPC Generator

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Advanced [show]


Anselm Copeland, Male Human [Permalink]

Personal [hide]

Description: This western man prefers to wear black clothing when he does not wear armor. His clothes are grease stained in places. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the west. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he wants to get laid

Ideals: Artistic, Gifted. Bonds: Poor, Immigrant, Attractive, Military. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Copeland, Male Human Druid 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +6, History +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (60 gp). Gold music box (2000 gp). 1 Full Plate. 1 Full Plate. 1 Masterwork studded leather. 1 Full Plate.


Social Check DCs


Simon Barton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright white hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is harsh and unforgiving.

History: Simon hails from a village terrorized by giants. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Simon began to lead the lost caravan. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the south; and he wants revenge against giants

Ideals: Entrepeneur. Flaws: Secretive, Antagonistic. Bonds: Rich, Enemies. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Simon Barton, Male Human Adept 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Tourmaline (140 gp). Blue quartz (10 gp). Red-brown spinel (140 gp).


Social Check DCs


Alex Moreno, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man is wearing a perfectly clean shirt and pair of pants. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to fit into much smaller and tighter spaces than normal.

History: Alex was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Miller.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Athletic, Disciplined, Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Alex Moreno, Male Human Ranger 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)11 (+0) 9 (-1)11 (+0)
Skills Deception +3, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Eye agate (7 gp).


Social Check DCs


Drogo Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Human culture. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Drogo was born on a far northern desert where he grew up under the tutelage of his mother, an expert Armorer. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Flaws: Racist, Insomniac. Bonds: Slave, Immigrant. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Drogo Fawcett, Male Human Expert 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)6 (-2) 12 (+1)12 (+1)
Skills Deception +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


John Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear blue clothing when he does not wear armor. He is muscular with a powerful set of arms. He has done his best to style his red hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of southern immigrants he idolized his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the south, certain he would find work there.

Motivation: Human compassion.

Flaws: Antagonistic, Insane, Racist. Bonds: Religious, Immigrant. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

John Hallewell, Male Human Warrior 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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