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NPC Generator

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Advanced [show]


Hugh Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. He wears a top hat to hide his balding. His blue eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic man, Hugh's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Hugh hails from a village terrorized by illithids. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Forgetful. Bonds: Attractive, Enemies, Adventurer, Rich. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Hugh Sherwood, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)10 (+0) 17 (+3)16 (+3)
Skills History +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Stapleton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His white hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Sellsword, who enjoyed hunting, Guy was taken on many hunting expeditions. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business; and money/treasure

Ideals: Joker. Flaws: Disease. Bonds: Rich, Nature, Job. Occupation: Shepherd

Voice: French accent

Attributes [hide]

Guy Stapleton, Male Human Monk 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)15 (+2) 15 (+2)11 (+0)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rolf Roscoe, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a feathered hat to cover his moderate length brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly, Terse, Mundane. Bonds: Job. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Rolf Roscoe, Male Human Rogue 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Hubert Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and he perpetually has his mace ready. He is bald on top and has large golden tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Hubert Eastoft, Male Human Expert 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)13 (+1) 11 (+0)17 (+3)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Blue star sapphire (500 gp). Citrine (30 gp). Fire opal (500 gp).


Social Check DCs


John Gresham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a fancy grey suit. Beneath his clothing is a huge mess of scar tissue. His hair is brown and very short. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.

History: John was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Butcher for hire.

Motivation: An old rival family wants him found; and to be a barkeep again

Flaws: Shy. Bonds: Attractive, Slave, Military, Family, Job. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

John Gresham, Male Human Fighter 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs

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