Hugh Garrick, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with his god.
History: The child of northern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Locksmith job and began his own company from there.
Motivation: Nothing but the best is good enough for him; and his religion dominates his actions
Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Religious, Immigrant, Job. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 4 (-3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Alex Whitby, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a lot of dark rich colors, with gold accents. With bright white hair and a scraggly beard. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer, Slave. Occupation: Spice Merchant
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Terran, Celestial, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Bloodstone (80 gp).
Henry Tinley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He has the majority of his body covered in plate. He wears his black hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Henry lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Gifted, Entrepeneur. Bonds: Adventurer, Family. Occupation: Bounty Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. Obsidian (5 gp).
Rolf Watson, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears professional attire. His red hair is cut jaggedly and amateurishly. He has gleaming, smiling green eyes.
Personality: He is overprotective of those who hire his services. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: To protect his home.
Ideals: Justice. Bonds: Attractive, Guardian, Immigrant. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Blue quartz (15 gp). Deep green spinel (50 gp). Chalcedony (80 gp). 2 Smokesticks.
Gunter Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His auburn hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and money/treasure
Ideals: Fighting. Flaws: Mundane, Impulsive. Bonds: Attractive, Immigrant, Rich. Occupation: Map Maker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. Carnelian (70 gp). Banded agate (14 gp). Deep green spinel (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
