Henry Camden, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a red suit. His tied-back hair is blonde. He wears large thick round spectacles.
Personality: Eccentric and domineering, Henry will drive conversation. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a Interpreter, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted necromantic powers by his dying sister.
Motivation: Doesn't want to be a Guard and was forced into it by his family; and regain custody of his daughter
Ideals: Extrovert, Gifted. Bonds: Poor, Religious, Family. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll, Celestial, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Citrine (60 gp). 1 Half-Plate.
Gerard Stratford, Male Human [Permalink]
Personal [hide]
Description: This malnourished man likes to wear brown tank tops with blue pants. His brown hair is singed and shortened. His eyes are gray and beady.
Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a desert tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Assassin
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 gp.
Aldous Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. His hair is auburn and curly. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He takes great joy in being the best Seamstress in town.
History: Born in the west to a Seamstress, Aldous learned a great deal about his father's area of expertise. Aldous was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and he has money and likes to spend it
Ideals: Athletic, Philantrophist. Bonds: Rich, Job, Religious. Occupation: Seamstress
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 19000 cp.
Bertram Webley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in tan turtlenecks beneath a violet coat with black slacks. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by goblins. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Hedonist, Mundane. Bonds: Enemies. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 9000 sp. Violet garnet (1600 gp). Red-brown spinel (110 gp). Golden pearl (110 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item.
Kody Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is greasy and uncared for. His ears are large.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born several months after his mother was called into army service. His first spouse was a Sage, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: Human compassion; and doesn't want to be a engraver and was forced into it by his family
Flaws: Ugly, Shy, Fearful, Racist. Bonds: Military, Family. Occupation: Engraver
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 600 gp.
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