Charles Sutherland, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left leg appears badly burned and disfigured. His tied-back hair is black. His half smiles and green eyes are beguiling and draw you in.
Personality: Stoic and calm, he prefers to meditate than take action. He feeds upon the attention of others.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Fortune-teller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
Possessions: 700 gp.
Bernard Acton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He is wearing a long, tan, dusty cloak. His chestnut hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of northern immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Guardian. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Drogo Darlington, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, tan, dusty cloak. He is muscular with a powerful set of arms. His golden hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.
History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants a kiss; and balancing his hectic life and new roofer responsibilities is difficult
Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
Possessions: 100 gp.
Gerard Wentworth, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a golden handlebar mustache and slicked back golden hair. His gray unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent father; and regain custody of his son
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family. Occupation: Junk Dealer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Red-brown spinel (130 gp). Rock crystal (70 gp). Violet garnet (600 gp).
Clerebold Ogden, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. His auburn hair is greasy and uncared for. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Through the years after Clerebold was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Clerebold's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Engraver
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 27 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Goblin, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 2000 sp. Violet garnet (300 gp). Fire opal (1300 gp). Smoky quartz (50 gp). White opal (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
