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NPC Generator

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Advanced [show]


Trey Kelsey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears baggy black pantaloons and a grey scarf, and a wedding ring on his left hand. His head has been shaved. He has gray eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is frequently practicing swordplay.

History: Trey was born in the north. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Persistence. Flaws: Ugly. Bonds: In love, Job, Military. Occupation: Performer

Voice: American accent

Attributes [hide]

Trey Kelsey, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)10 (+0) 7 (-2)12 (+1)
Skills Athletics +3, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Chad Staurheim, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a violet coat over a pastel low-cut shirt, and a broad hat upon his head. His auburn hair is cut short with large spiked bangs in the front. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Chad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Fearful, Disease. Bonds: Nature. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Chad Staurheim, Male Human Commoner 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)7 (-2) 17 (+3)11 (+0)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp. Azurite (8 gp). Deep blue spinel (1000 gp).


Social Check DCs


Lewis Birkenhead, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He is renowned for his bright yellow suits and hats. His silver hair is still thick. His eyes are likewise brown.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Soapmaker, but he got bored and became a Blacksmith. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Shy. Bonds: Attractive, Job, Adventurer, Rich, Family. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Lewis Birkenhead, Male Human Aristocrat 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 17 (+3)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 11000 cp. Alexandrite (1000 gp). Jade (90 gp). Moss agate (16 gp). Golden yellow topaz (1000 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Heiser, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has shaved his head bald. His blue eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 32. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and regain custody of his daughter

Flaws: Insane. Bonds: Rich, Job, Adventurer, Family. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Anselm Heiser, Male Human Warrior 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)13 (+1) 10 (+0)8 (-1)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Everard Stanford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, brown cloak. He keeps his white hair in a flapper bob. His ears are large.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has since lost track of the people in his past.

Motivation: A strong sense of loyalty to Human people.

Ideals: Extrovert, Professionalism. Flaws: Ugly, Racist. Bonds: Poor, Military. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

Everard Stanford, Male Human Bard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp.


Social Check DCs

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