Roger Badger, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish silver hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Professionalism, Entrepeneur. Bonds: Poor, Attractive, Job. Occupation: Junk Dealer
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 12 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
Alex Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a kukri on his belt. He wears a deerstalker hat to cover his moderate length red hair. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the east. He is able to make almost anything out of random pieces of junk.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Alex took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Stylist, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Pacifist, Gifted. Flaws: Disease. Bonds: Job. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp.
Theobald Dudley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses like a well dressed Healer does. His chestnut hair is thinning but still full. His eyes are blue.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with finding treasure.
History: Theobald was raised in a hard working conservative environment. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has worked as a Healer like his father before him.
Motivation: To reunite with his absent father; and to unite with his brother
Flaws: Secretive. Bonds: Job, Adventurer, Debt, Family. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 pp.
Godfrey Tatum, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Bowyer uniform. His wide-brimmed hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Stoic and calm, he prefers to meditate than take action. Around other people he will do his best to conceal his emotions and appear jolly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Bowyer and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business.
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Job, Military. Occupation: Bowyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 2 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 19 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin, Abyssal, Aquan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 80 pp. Silver pearl (80 gp). 1 Minor magic item.
Hugh Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has styled his brown hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He believes the world needs to unite to get rid of giants once and for all.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up scythe and armor he uses now. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Flaws: Ugly, Insane. Bonds: Poor, Job, Enemies, Nature. Occupation: Bellfounder
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
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