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Advanced [show]


Gunter Cornish, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. He has a golden handlebar mustache and slicked back golden hair. His eyes are violet.

Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with singing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered singing. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Gunter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Retire the richest man in the west; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Artistic, Entrepeneur. Bonds: Religious, Rich, In love. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Gunter Cornish, Male Human Monk 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Athletics +2
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Aldous Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is used to getting what he wants. In part because he is a meticulous planner.

History: Aldous was born in the west. At a young age he loved to build and create. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate, Professionalism, Persistence. Flaws: Insane. Bonds: Rich. Occupation: Engraver

Voice: Voice breaks

Attributes [hide]

Aldous Dumph, Male Human Ranger 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 4 (-3)15 (+2) 9 (-1)11 (+0)
Skills Athletics +4, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Darkwood Buckler.


Social Check DCs


Bertram Marleigh, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He sports a long auburn beard, and similarly colored long hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Attractive, Slave, Adventurer. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Marleigh, Male Human Fighter 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 6 (-2)8 (-1) 13 (+1)6 (-2)
Skills Insight +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Bernard Carlton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Doctor. He has wavy blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a small toy that he constantly fidgets with.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Doctor for hire.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new doctor responsibilities is difficult

Flaws: Addict. Bonds: Job, Immigrant, Attractive, Nature. Occupation: Doctor

Voice: Irish accent

Attributes [hide]

Bernard Carlton, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Anselm Barney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tan painted combat armor at almost all times. His tied-back hair is silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal painting training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Gifted, Artistic. Flaws: Shy, Disease. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Anselm Barney, Male Human Expert 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 9 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)15 (+2) 10 (+0)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Draconic, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 40000 cp. Iolite (70 gp). Bloodstone (70 gp).


Social Check DCs

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