Guy Morton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in tan turtlenecks beneath a black coat with blue slacks. His hair is always cut to a buzz. His amber eyes have a joyful gleam in them most of the time.
Personality: Stoic and calm, he prefers to meditate than take action. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Disciplined, Entrepeneur, Artistic. Flaws: Fearful. Bonds: Attractive. Occupation: Healer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 700 gp. Blue sapphire (1300 gp). Alexandrite (1200 gp). Malachite (12 gp). 1 Minor magic item.
Drogo Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Rich, Religious. Occupation: Miller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 800 gp. Hematite (11 gp). Red garnet (60 gp). Citrine (60 gp). Blue star sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Conway, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear black pants and tee shirts. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and wants to work out more often
Ideals: Disciplined, Gifted. Flaws: Ugly, Disease, PTSD. Occupation: Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Antitoxin. 4 Holy water. 2 Alchemist’s fire.
Tim Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple green robe with red stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is slicked back into a classic pompadour. His blue eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.
Motivation: To prove his worth to the world; and his religion dominates his actions
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1 Silk rope. 1 Average lock. 1 Magnifying glass.
Balimaar Dalton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. His auburn hair is still thick. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invites people to come help in his community garden.
History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Ugly, Addict, Greedy. Bonds: Poor, Military. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp.
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