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Advanced [show]


Aldous Acton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His blonde hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.

History: He was born into a rich family. In his 11th year, his parents were killed by a gnolls raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: He wants revenge against gnolls.

Ideals: Logical. Flaws: Insomniac, Antagonistic. Bonds: Rich, Enemies. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Aldous Acton, Male Human Warrior 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Henry Law, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses in pastel turtlenecks beneath a blue coat with green slacks. He is tall, broad shouldered and powerfully built. His silver hair is still thick. He has several tiny jet earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and to be a ploughman again

Ideals: Philantrophist. Bonds: Rich, Immigrant, Adventurer, Job. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Henry Law, Male Human Barbarian 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)8 (-1) 13 (+1)18 (+4)
Skills Acrobatics +0, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +6

Possessions: 39000 sp. Eye agate (5 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hunter Yardley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he tends to wear a large grey jacket. He is bald on top and has large white tufts of hair around his ears. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.

History: When he was but 6 years old his parents immigrated from the east. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Hunter Yardley, Male Human Wizard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Drogo Atterton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Knight, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His blonde hair is braided into rings. His eyes are a pleasant violet.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of drow once and for all.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up whip and armor he uses now. He has achieved small success as a Knight.

Motivation: Further expansion of business.

Flaws: Shy, Mundane. Bonds: Job, Enemies, Nature. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Atterton, Male Human Adept 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)13 (+1) 14 (+2)16 (+3)
Skills Nature +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Solomon Ogden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His hair is auburn and curly. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of orcs once and for all.

History: He is a Deep Scion in disguise. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Someone believes him a fraud.

Flaws: Fearful. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Solomon Ogden, Male Human Paladin 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Iolite (80 gp). Coral (160 gp). Smoky quartz (80 gp). 1 Minor magic item.


Social Check DCs

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