Charles Heiser, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long silver beard with little hanging trinkets. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Charles was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and he has money and likes to spend it
Ideals: Artistic, Opinionated, Persistence. Bonds: Rich, Family. Occupation: Weaver
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Rolf Alby, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He keeps his chestnut hair in a pixie cut. His brown eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cook arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Rolf took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he feels kind of lost in life
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Adventurer. Occupation: Cook
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 4 (-3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Lewis Quinton, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern man wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast desert. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Cynical. Bonds: Adventurer, Nature, Immigrant. Occupation: Bounty Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 5000 cp. 1 Half-Plate.
Geoffrey Law, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is braided into rings. His blue eyes peer out from beneath his top tan hat.
Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. Geoffrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 3 years old his parents immigrated from the east. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Geoffrey's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Guard and was forced into it by his family; and to settle down with his crush
Flaws: Antagonistic. Bonds: Has a crush, Family, Immigrant. Occupation: Guard
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp.
Robert Marston, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear flannel. His auburn hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Stylist
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
