Everard Royston, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tight fitting brown shirt and pants. His golden hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a ruthless business man, a trait he acquired from his father.
History: Gifted from a young age, Everard studied abroad. Cursed with a spirit at a very young age, Everard has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Sellsword
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 19 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 6 (-2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Peter Whitby, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large tan mantle and cape that has been intricately interwoven into his white robe. His auburn hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer. Occupation: Spy
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Auran
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Bloodstone (80 gp). Lapis lazuli (11 gp). Sard (80 gp). 1 Minor magic item.
Manfred Ogden, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of luck around his neck, and a hand crossbow on his belt, he is not a threatening figure. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Manfred and his spouse have recently divorced.
Motivation: To reunite with his absent father; and further expansion of business
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Job, Family. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 200 gp.
Justin Reid, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a green and black handkerchief worn on his left side, and sports empty pouches on his belt. He has styled his auburn hair well, parting it to the left. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Gifted. Bonds: Attractive, Job. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Ignan, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 11000 sp. 1 Minor magic item.
Bertram Wakefield, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this western man wears an entirely brown suit with red socks and a vest with buckled shoes. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the west. Bertram was born on a far western desert where he grew up under the tutelage of his mother, an expert Laborer. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life.
Ideals: Athletic. Flaws: Insomniac, Depressed, Shy. Bonds: Immigrant. Occupation: Laborer
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
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