Gerard Watson, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a hunchback. He has styled his black hair well, parting it to the left. His face is scarred and worn.
Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.
History: His father raised him in a mountain cabin. His mother was a mechanic, and taught him how to fix just about anything. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and wants to open a new tavern
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Job, Nature. Occupation: Performer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp.
Godfrey Cooper, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a red tunic with black highlights, and long yellow pants that bunch up around his shoes. He has a hunchback. His chestnut hair is unkempt and raggedy. His eyes are blue and he is always smoking a pipe.
Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and to clean up the streets
Ideals: Logical. Flaws: Ugly, Impulsive, Insane. Bonds: Poor, Guardian. Occupation: Healer
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Alex Hastings, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He has a large green mantle and cape that has been intricately interwoven into his brown robe. He wears a top hat to cover his moderate length white hair. His violet unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised by priests from a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent father; and to unite with his sister
Flaws: Disease. Bonds: Nature, Religious, Mentor, Family. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Celestial
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 200 gp. Azurite (10 gp). Onyx (20 gp). Sardonyx (20 gp). 1 Minor magic item.
John Reed, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear flannel. His silver hair is smooth and relatively long. His fierce hazel eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also is a firm believer in the manly ideal.
History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To prove his worth to the world; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Emotional, Impulsive. Bonds: Poor, Adventurer. Occupation: Bather
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Solomon Kent, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His moppish red hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.
History: Born to a Blacksmith, his father struggled to pay the bills. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels threatened by others; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed, Fearful. Bonds: Adventurer, Poor. Occupation: Sage
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
