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Advanced [show]


Lewis Adley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. His silver hair is cut short with large spiked bangs in the front. His eyes are green and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Passionate. Flaws: Disease. Bonds: Attractive, Family. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Lewis Adley, Male Human Aristocrat 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)11 (+0) 14 (+2)17 (+3)
Skills Acrobatics +6, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +2

Possessions: 10000 cp. Eye agate (7 gp).


Social Check DCs


Arnold Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His hair is long and chestnut with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a xeno-phobe, disliking non-Humans.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Racist, Disease. Bonds: Attractive, Rich. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Arnold Dalton, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Sard (60 gp). Golden yellow topaz (400 gp). Star ruby (600 gp).


Social Check DCs


Kyle Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is still thick. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the west. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: Sabotage a competitor; and to find somewhere to settle down

Ideals: Pacifist, Joker. Flaws: Disease. Bonds: Attractive. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Kyle Birkenhead, Male Human Commoner 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)17 (+3) 10 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trym Ramsay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a tight blue one piece outfit complete with pants, hood, and a cape and is in decent physical shape. His blonde hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Trym was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has achieved small success as a Stableman.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Flaws: Impulsive. Bonds: Job, Family, In love, Adventurer. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Trym Ramsay, Male Human Sorcerer 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)10 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp.


Social Check DCs


Balimaar Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a brown poncho over his likewise colored trousers and shirt. He wears a Stetson hat to cover his moderate length black hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Addict, Hedonist. Bonds: Job, Military. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Balimaar Eastaughffe, Male Human Monk 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 15 (+2)14 (+2)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp. Amethyst (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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