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NPC Generator

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Advanced [show]


Aldous Read, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His skin is fair and his fingers are delicate and long. His hair, while still mostly blonde, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Tanner business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Aldous Read, Male Human Commoner 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Aquamarine (300 gp). Moss agate (12 gp). Obsidian (12 gp). Chalcedony (60 gp). 1 Minor magic item.


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear brown pants and tee shirts, and a wedding ring on his right hand. He wears his black hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was a Spice Merchant, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wishes to resurrect an old love

Ideals: Gifted, Fighting. Flaws: Insane, PTSD. Bonds: In love. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

John Barclay, Male Human Adept 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)18 (+4) 14 (+2)12 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran, Elven, Infernal, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 3000 sp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (600 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).


Social Check DCs


Heward Yardley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing colorful clothing, dressed as a Weaver. His red hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He is a ruthless business man, a trait he acquired from his father.

History: Heward lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister; and wants to have a good time and be beloved

Ideals: Entrepeneur, Optimist. Flaws: Hedonist. Bonds: Family, Rich. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Heward Yardley, Male Human Cleric 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp. Banded agate (7 gp). Banded agate (7 gp). Jasper (60 gp). Banded agate (7 gp).


Social Check DCs


Bertram Rutherford, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He prefers to wear pastel clothing when he does not wear armor. He has no hair. He has several tiny sapphire earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up greataxe and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Bertram Rutherford, Male Human Barbarian 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 9 (-1)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


John Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a long, black, dusty cloak. His auburn hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a drow raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge.

Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

John Hartford, Male Human Paladin 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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