Drogo Oakley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His hair is silver, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Drogo will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Drogo took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert. Bonds: Attractive, Military, Mentor, Nature. Occupation: Blacksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Druidic, Infernal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1100 gp.
Rolf Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a tan suit, black shirt, and tan tie, and sports empty pouches on his belt. He wears his black hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.
Motivation: Expand his business; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted, Philantrophist. Bonds: Nature, Job. Occupation: Doctor
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 800 gp. Fire opal (600 gp). Amber (160 gp). Onyx (60 gp).
Ernest Clifton, Male Human [Permalink]
Personal [hide]
Description: A 5'2" eastern man, he is generally well dressed albeit a few years behind the times. His white hair is styled in orderly dreadlocks. He has several tiny emerald earrings on each ear.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Antagonistic, Secretive. Bonds: Attractive, Rich. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 49 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Guy Hastings, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of emerald and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is heavily combed to the left. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He plays an instrument quite well.
History: His mother raised him in a mountain cabin. He has had some formal painting training, and achieved minor success. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and money/treasure
Ideals: Artistic. Flaws: Addict, Terse. Bonds: Rich, Nature. Occupation: Tailor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. 1 Good lock. 1 Masterwork Artisan’s tools. 1 Magnifying glass.
Gilbert Melancon, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his left hand. He keeps his black hair in a flapper bob. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Gilbert was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Addict, Shy. Bonds: Attractive, In love, Family. Occupation: Sage
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: Just what you see.
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