Lance Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.
History: The child of a Body Guard, who enjoyed hunting, Lance was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Flaws: Ugly, Lazy, Insomniac. Bonds: Nature, Military. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item.
Patrick Home, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears long strands of aquamarine and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy silver hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He got away from his former life and has fallen to alcoholism.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Addict, Selfish. Bonds: Rich. Occupation: Shoemaker
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 4 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 6 (-2) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 500 gp. Freshwater pearl (6 gp). Black star sapphire (1200 gp). Eye agate (6 gp). Sard (60 gp). 1 Minor magic item.
Guy Jacobs, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a long, pastel cloak. His whole body is exceptionally muscular. He has a small bristly mustache and wavy white hair. His thin eyebrows rest above his beady blue eyes.
Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.
History: He got into the Fisher business at a young age. A few years later when the east was not economically sound they moved to his current location. He has achieved small success as a Fisher.
Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer, Job. Occupation: Fisher
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 200 gp. 1 Silk rope. 1 Superior lock. 1 Healer’s kit.
Chad Kendall, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a brown suit, grey shirt, and pastel tie. He wears his golden hair up. He has several tiny opal earrings on each ear.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Chad was born on a far northern mountains where he grew up under the tutelage of his father, an expert Animal Trainer. He has built up a small fortune and can afford his own way.
Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Rich, Immigrant. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Star rose quartz (50 gp). Jade (100 gp).
Geoffrey Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. His blonde hair, when down, is lengthy. His green eyes dart from person to person.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He has had some formal singing training, and achieved minor success. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Poor. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Citrine (40 gp). Tourmaline (120 gp). 4 Tanglefoot bags.
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