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Advanced [show]


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on his right hand. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the south. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love.

Ideals: Pacifist, Athletic. Flaws: Antagonistic. Bonds: In love, Attractive, Immigrant. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Mitchell, Male Human Adept 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Raymond Dumph, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a yellow and tan handkerchief worn on his right side. He is portly but not overly obese. He wears his brown hair up in a very large beehive style do. His amber eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is a Jackalwere in disguise. His family was turned out during the war. He and his family wandered east to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his brother

Ideals: Optimist. Flaws: PTSD. Bonds: Job, Adventurer, Family. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Raymond Dumph, Male Human Wizard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Anthony Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man wears tan trousers with blue and tan striped suspenders. He wears various colorful collared shirts. He is muscular with a powerful set of arms. His silver hair is still thick. His eyes, though not visible through his cowl, are blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to loving parents in a slum to the south. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Regain custody of his daughter; and to reunite with his old friends

Ideals: Joker, Impeccable. Bonds: Poor, Adventurer, Family. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Anthony Wedgwood, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hunter Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a colorful flower in his brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.

History: The child of a Engraver, who enjoyed hunting, Hunter was taken on many hunting expeditions. A freak accident while working with his Engraver mother left him crippled. He got away from his former life and has fallen to alcoholism.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Joker. Flaws: Addict, Disease. Bonds: Attractive, Nature. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Hunter Chatham, Male Human Barbarian 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Arnold Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and brown robe with the hood down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long blonde hair reaches down to his waist. His thin eyebrows rest above his beady green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Arnold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer, Job. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Pinkerton, Male Human Barbarian 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Black pearl (300 gp). Black pearl (300 gp).


Social Check DCs

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