Robert Spalding, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. His white hair is unkempt and raggedy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Robert was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his sister.
Flaws: Ugly, Terse, Insane. Bonds: Poor, Family. Occupation: Detective
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1000 gp.
Hugh Blyth, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is lengthy. He has amber eyes.
Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Adventurer, Immigrant. Occupation: Cook
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
Possessions: 40 pp. 1 Darkwood Buckler.
Tim Fawcett, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. His long golden hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Tim was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He hasn't been sleeping well lately.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Fearful, Insomniac. Bonds: Attractive, Job. Occupation: Shoemaker
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Peter Shelley, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His violet unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: When he was but 8 years old his parents immigrated from the east. Cursed with vampirism at a very young age, Peter has worked very hard to control his curse. He was granted arcane powers by his dying sister.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Immigrant, Religious. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Kyle Home, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this western man wears light armors faded through time and improper care. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.
History: A powerful brothel owner made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Mentor. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Thunderstones.
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