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NPC Generator

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Advanced [show]


Gomory Marleigh, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears suspenders and yellow workpants. His shirt is grey, and he wears a heavy yellow leather apron most of the time, and his gloved hand is found clutching a axe. He has styled his chestnut hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. Cursed with a spirit at a very young age, Gomory has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved; and to settle down with his crush

Ideals: Justice, Optimist. Flaws: Disease. Bonds: Adventurer, Has a crush. Occupation: Glassblower

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Marleigh, Male Human Cleric 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 11 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 6 (-2)13 (+1) 11 (+0)11 (+0)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1000 gp.


Social Check DCs


Alex Garfield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. His hair is golden and very short. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Alex was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was granted martial powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Persistence. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Alex Garfield, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)7 (-2) 17 (+3)14 (+2)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 cp.


Social Check DCs


Clerebold Conway, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he wants nothing more than to rejoin the army

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Military, Slave. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

Clerebold Conway, Male Human Barbarian 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 9 (-1)12 (+1) 10 (+0)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 100 gp. Star ruby (500 gp). Chalcedony (60 gp). Banded agate (13 gp). White pearl (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Quinton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear brown pants and tee shirts. His black hair is thinning but still full. He has green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east his family was never financially stable. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Shy, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Lance Quinton, Male Human Druid 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)15 (+2) 8 (-1)8 (-1)
Skills Stealth +2, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1300 sp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Nicholas Abram, Male Human [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. His silver hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of southern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He tends to his Baker job now, and dutifully fulfills any obligations he has.

Motivation: To clean up the streets; and further expansion of business

Ideals: Entrepeneur, Athletic. Bonds: Job, Immigrant, Guardian. Occupation: Baker

Voice: Uses sign language

Attributes [hide]

Nicholas Abram, Male Human Commoner 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)8 (-1) 11 (+0)11 (+0)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs

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