Manfred Kelsey, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man prefers to wear white pants and tee shirts. His hair is golden and curly. His eyes, though not visible through his cowl, are brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also hits on women, regardless of circumstances.
History: Manfred was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To share knowledge with the world; and he's attracted to the pc
Ideals: Philantrophist, Logical. Bonds: Has a crush, Family, Adventurer. Occupation: Barber
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Good lock.
Charles Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He is physically well-built. His hair is short and black. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To settle down with his crush; and to clean up the streets
Flaws: Impulsive, Antagonistic, Fearful. Bonds: Guardian, Has a crush. Occupation: Ploughman
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Reynard Ansley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear yellow clothing when he does not wear armor. His hair is white and very short. His brown eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Human culture. Flattery will make him almost putty in your hands.
History: He got into the Mercenary business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Further expansion of business; and doesn't want to be a mercenary and was forced into it by his family
Flaws: Racist, Selfish. Bonds: Attractive, Job, Adventurer, Family. Occupation: Mercenary
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 34 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 300 gp.
Balimaar Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears very tight pants and wife beaters, though occasionally he sports a black coat. Beneath his clothing is a huge mess of scar tissue. His hair is auburn and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is almost excessively polite to everyone, even when angry. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Balimaar was born in the south. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He hasn't been sleeping well lately.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Persistence. Flaws: Insomniac, Shy, Hedonist. Bonds: Slave. Occupation: Carter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 42 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Draconic
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1800 gp. Aquamarine (1000 gp). Rose (40 gp). Jasper (40 gp). Red spinel (120 gp). Freshwater pearl (4 gp). Hematite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Ridley, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this northern man has a large grey mantle and cape that has been intricately interwoven into his black robe. His deerstalker hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and to end his boredom
Ideals: Athletic. Flaws: Ugly, Insomniac, Impulsive, Forgetful. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
