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NPC Generator

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Advanced [show]


Balimaar Sutton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting black shirt and pants. He sports a flattop hair cut. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He now owns his own business.

Motivation: To be a Navigator again.

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Balimaar Sutton, Male Human Ranger 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)13 (+1) 5 (-3)18 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 18000 sp.


Social Check DCs


Ernest Blyth, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear black clothing when he does not wear armor. His long black hair is drawn into a two foot long braid. He has gleaming, smiling violet eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Ernest studied abroad. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Enemies, Nature, Adventurer. Occupation: Barber

Voice: Pronounces difficult words wrong

Attributes [hide]

Ernest Blyth, Male Human Monk 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Arcana +4, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 700 gp. Jade (70 gp). Bloodstone (70 gp). Iolite (70 gp). Rock crystal (70 gp).


Social Check DCs


Rolf Moreno, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His whole body is exceptionally muscular. He keeps his long brown hair kept up in a rat tail. His ears are large.

Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.

History: He was born in the west. He helped his mother out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Immigrant, Job. Occupation: Bounty Hunter

Voice: High pitched and raspy

Attributes [hide]

Rolf Moreno, Male Human Rogue 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)6 (-2) 16 (+3)9 (-1)
Skills Investigation +1, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Adam Mitchell, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of luck around his neck, and a pickaxe on his belt. He has white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a massive crush on the younger sibling of the Apothecary who has hired him part-time. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Adam lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Fighting. Bonds: Attractive, Has a crush, Enemies, Family. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Adam Mitchell, Male Human Adept 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)8 (-1) 15 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp. Red spinel (110 gp). 1 Minor magic item.


Social Check DCs


Anselm Cooper, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is used to getting what he wants. In part because he is a meticulous planner.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Professionalism, Gifted. Flaws: Mundane. Bonds: Rich, Job. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Anselm Cooper, Male Human Cleric 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)15 (+2) 8 (-1)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs

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