Arnold Allerton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His chestnut hair is lengthy. His eyes, though not visible through his cowl, are hazel.
Personality: While he acts the brute, he is far gentler than he would appear. He is afraid of women and trembles around them
History: Gifted from a young age, Arnold studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Banker. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He is greedy; and further expansion of business
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job, Rich. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Banded agate (7 gp). Red garnet (120 gp). Peridot (40 gp). 1 Masterwork Light wooden shield.
Drogo Atherton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of shortbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his brown hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Drogo was raised in a hard working conservative environment. His psionic abilities were realized during a raid on his village. He now owns his own business.
Motivation: He is unsatisfied with his job; and to unite with his sister
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Poor, Job, Family. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 11000 cp.
Solomon Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears just a black suit. He has moderate length chestnut hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His mother raised him in a mountain cabin. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Nature, Job. Occupation: Bounty Hunter
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp.
Gomory Garrick, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tight fitting red shirt and pants. He has done his best to style his auburn hair to look like a famous performer. His eyes are a pleasant brown.
Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gomory lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He has worked as a Stableman like his father before him.
Motivation: Wishes to resurrect an old love; and find a way to reverse the transformation of his brother
Ideals: Impeccable, Justice. Bonds: Family, Job, In love. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp.
Lance Haley, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel cloak and cross-gartered grey stockings. He has a moderate pudge and is not very fit. He wears a colorful flower in his brown hair. His eyes are a pleasant blue.
Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Seamstress business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Seamstress like his mother before him.
Motivation: Expand his business.
Ideals: Gifted, Logical. Bonds: Attractive, Job, Rich. Occupation: Seamstress
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 44 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: Just what you see.
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