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NPC Generator

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Advanced [show]


Bertram Cooper, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. His red hair is cut short with large spiked bangs in the front. His amber eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Ugly, Fearful. Bonds: Poor, Guardian. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

Bertram Cooper, Male Human Wizard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)17 (+3) 6 (-2)14 (+2)
Skills Athletics +2, Insight +0
Senses Passive Perception 8
Languages Common, Ignan, Halfling, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 100 gp. 1 Masterwork manacles. 1 Silver holy symbol.


Social Check DCs


Lance Ogden, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple brown robe with tan stripes complete with hood, and is pretty ugly. His hair is blonde and curly. His blue eyes peer out from beneath his broad brown hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: To share knowledge with the world; and a deep hatred of dire rats

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Lance Ogden, Male Human Warlock 8
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 21 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 9 (-1)16 (+3) 17 (+3)10 (+0)
Skills Animal Handling +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Goblin
Attacks Melee +1 / 2d10-2, Ranged +1 / 2d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears skinny pants and wears a black and green robe with the hood down. Beneath his clothing is a huge mess of scar tissue. His hair is black, silky, and of moderate length. His blue eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.

History: Charles was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has drifted from career to career and currently works as a Carpenter.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Joker, Persistence. Bonds: Slave, Attractive, Job. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Charles Altham, Male Human Barbarian 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)10 (+0) 16 (+3)11 (+0)
Skills Athletics +5, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +3

Possessions: 60000 cp. Star rose quartz (60 gp).


Social Check DCs


Gomory Allerton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. His moppish black hair is in a traditional bowl cut. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gomory took refuge in the large cave and found the beat up halberd and armor he uses now. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern

Ideals: Joker. Flaws: Depressed, Racist. Bonds: Nature, Job. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Gomory Allerton, Male Human Sorcerer 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)10 (+0) 15 (+2)7 (-2)
Skills Athletics +6, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1000 gp.


Social Check DCs


Adelard Camden, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered falchion and tarnished greataxe as well. His red hair is cut short. He has brown eyes and a violet hat with a blue feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Adelard has worked very hard to control his curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Impulsive, Disease. Bonds: Poor. Occupation: Spy

Voice: German accent

Attributes [hide]

Adelard Camden, Male Human Expert 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 8 (-1)11 (+0) 17 (+3)8 (-1)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1500 sp.


Social Check DCs

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