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Advanced [show]


William Yeardley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. He is bald on top and has large chestnut tufts of hair around his ears. He wears an eyepatch.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He left for the north, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Immigrant. Occupation: Stylist

Voice: Mumbles to self between sentences

Attributes [hide]

William Yeardley, Male Human Wizard 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 48 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 19 (+4)12 (+1) 11 (+0)13 (+1)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 300 gp.


Social Check DCs


Charles Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his chestnut hair to look like a famous performer. His eyes are green and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot resist a sob story and will often dote over anyone who has one.

History: Charles was born in the west. At a young age he loved to build and create. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: An old rival family wants him found; and doesn't want to be a glassblower and was forced into it by his family

Ideals: Disciplined, Philantrophist, Persistence, Optimist. Bonds: Adventurer, Family. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Charles Birkenhead, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Moss agate (16 gp). Silver pearl (100 gp).


Social Check DCs


Justin Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a top hat to hide his balding. His eyes are amber and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.

History: He is the product a well kept family trust fund and as such has never really known need. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others; and he is greedy

Ideals: Entrepeneur, Persistence. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Justin Bentham, Male Human Cleric 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Rhodochrosite (4 gp). Golden yellow topaz (500 gp). Silver pearl (120 gp). Rhodochrosite (4 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Drogo Brixton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his left hand. His golden hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. While studying, he fell in love. They married and had a daughter. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.

Motivation: He has passion for adventuring and risk.

Ideals: Opinionated. Bonds: Attractive, In love, Adventurer, Family. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Brixton, Male Human Expert 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)7 (-2) 15 (+2)6 (-2)
Skills Perception +4, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Wymar Rayden, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. His golden hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Calm and collected, he is a well trained Blacksmith. He is obsessed with his god.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, Religious, Mentor. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Wymar Rayden, Male Human Adept 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 17 (+3)11 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Druidic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. 1 Masterwork studded leather. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs

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