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Rolf Kent, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a grey suit, tan shirt, and grey tie, and sports empty pouches on his belt. His long black hair reaches down to his waist. He has a dull look in his brown eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Courier, who enjoyed hunting, Rolf was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rolf took refuge in the large cave and found the beat up shortbow and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Justice. Flaws: Shy. Bonds: Nature, Job, Rich. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Rolf Kent, Male Human Warrior 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)17 (+3) 15 (+2)15 (+2)
Skills History +5, Performance +4
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Guy Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. He has auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Spice Merchant, Guy learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Philantrophist. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Brandon, Male Human Ranger 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp. White opal (1400 gp). Coral (50 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Beckwith, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is cut short. His eyes are brown and beady.

Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Conrad is combative with any and all who dare try his patience in the slightest.

History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Conrad Beckwith, Male Human Warrior 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)11 (+0) 11 (+0)17 (+3)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 2000 sp. Smoky quartz (40 gp). Blue sapphire (700 gp). Amber (80 gp). Aquamarine (500 gp).


Social Check DCs


Lewis Landon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his chestnut hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves singing and to teach people singing more than just about anything. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. A few years later when the east was not economically sound they moved to his current location. He has never given up on his singing dream.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Insomniac, Shy, Disease. Bonds: Immigrant. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lewis Landon, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Geoffrey Clifford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting yellow shirt and pants. His hair is auburn and curly. This gray eyed southerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When he's not drinking or sleeping the drinks off, he's doing music.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Baker job and began his own company from there.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Job. Occupation: Baker

Voice: Rolls R's

Attributes [hide]

Geoffrey Clifford, Male Human Commoner 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)15 (+2) 10 (+0)8 (-1)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 40 pp. Iolite (20 gp). Amber (80 gp). Banded agate (4 gp).


Social Check DCs

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