Kody Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a moderate pudge and is not very fit. He sports a long white beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Kody wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the east, but his parents moved at a very young age to the south. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and wants to raise his children well
Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Interpreter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Don Kelsey, Male Human [Permalink]
Personal [hide]
Description: This southern man is wearing a long, white, dusty cloak. His clothes are grease stained in places. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are hazel and catlike.
Personality: He is mildly Human supremacist, though he does not identify as such. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC.
Flaws: Racist, Antagonistic. Bonds: Poor, Immigrant, Military, Job. Occupation: Dilettante
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Sard (30 gp).
Gerald Stanton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars, and is pretty ugly. His hair is long and blonde with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he is compelled to act according to his religious beliefs
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Beggar
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp. Brass mug with jade inlays (300 gp).
Trym Compton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. His auburn hair is still thick. His hazel eyes peer out from beneath his small violet hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has money and likes to spend it.
Ideals: Logical, Gifted. Bonds: Rich, Attractive, Guardian, Adventurer. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Draconic, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Alexandre Upton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. With bright blonde hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a ruthless business man, a trait he acquired from his mother.
History: Alexandre lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He hasn't been sleeping well lately.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Family, Rich. Occupation: Scribe
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp.
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