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NPC Generator

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Advanced [show]


Alex Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple tan line shooting up and back down. His white hair is matted, messy, and big. He has a dull look in his green eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Alex was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he is content

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Tailor

Voice: High pitched, excited

Attributes [hide]

Alex Barlow, Male Human Adept 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 15 (+2)9 (-1)
Skills Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: Just what you see.


Social Check DCs


Heward Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He dresses well, wearing tan shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a scimitar. He wears his silver hair up in a very large beehive style do. His eyes are blue.

Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. Days after completing his studies, news broke out that his hometown was attacked by drow. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Fighting. Bonds: Attractive, Job, Mentor, Enemies. Occupation: Butcher

Voice: Uses lots of figures of speech

Attributes [hide]

Heward Tewksbury, Male Human Rogue 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)12 (+1) 15 (+2)11 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: Hematite (14 gp). Banded agate (14 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs


Raymond Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with brown and tan striped suspenders. He wears various colorful collared shirts, and carries lances. His black hair is kept up in a ponytail inside a small hat. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and wants to raise his children well

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Actor

Voice: Laughs frequently while speaking

Attributes [hide]

Raymond Yeardley, Male Human Commoner 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 12 (+1)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. His red hair is long and unkept. His green eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a forest tribe. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends.

Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Nature, Enemies. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Anselm Beitz, Male Human Bard 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)11 (+0) 15 (+2)11 (+0)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 gp. Malachite (11 gp). Iolite (20 gp). Bloodstone (20 gp). 1 Minor magic item.


Social Check DCs


John Atherton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he likes to wear violet tank tops with pastel pants. His long silver hair is drawn into a two foot long braid. His half smiles and violet eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Attractive, Guardian, Mentor, Adventurer. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

John Atherton, Male Human Warlock 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 16 (+3)7 (-2)
Skills Persuasion +0, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 200 gp.


Social Check DCs

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