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NPC Generator

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Advanced [show]


Gunter Gracey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long red hair kept up in a rat tail. His fierce green eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture; and a deep hatred of goblins

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Gracey, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Acrobatics +1, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Richard Adley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. He wears a wide-brimmed hat to hide his balding. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Healer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Healer.

Motivation: Marry his brother to traveling adventurers; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Attractive, Family, Job. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Richard Adley, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Chester, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). His golden hair and beard is wavy and long. This gray eyed easterner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a island tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Ideals: Philantrophist, Artistic. Bonds: Nature, Job, Adventurer. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Norman Chester, Male Human Paladin 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 15 (+2)17 (+3)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1100 sp. A small bag of saffron. (40 gp). Black velvet mask with numerous citrines (80 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp).


Social Check DCs


Gerard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, grey cloak. His white hair is drawn into a tight pony tail with a card scrunchie. His gray eyes peer out from beneath his Stetson grey hat.

Personality: He is irascible and easily irritated. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the north. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Gerard Wedgwood, Male Human Barbarian 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 60 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 17 (+3)6 (-2) 13 (+1)15 (+2)
Skills History +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Kyle Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. His brown hair is braided into rings. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He's also a talented Baker, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Ugly. Bonds: Rich, Job, Slave. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Hadleigh, Male Human Barbarian 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 37 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)13 (+1) 12 (+1)14 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: A roughly beaten golden orb (50 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (200 gp). Gold music box (2000 gp).


Social Check DCs

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